
Home Town - Original Cultured Start puts you a town specific for you Culture. Start Location - Select your start location Escaped from Captor - Looter start without being a criminal everywhere and no looter friends. Acquired a Castle - Similar to the kingdom start, but you start with a random castle in your selected culture. The base game quests kinda work, but I would probably recommend Sandbox No kingdom as your game option for this one to be safe. Note this start does create you a kingdom regardless of you game option.
The options name is based on your culture. You start with your army and 2 companion armies with troops, roughly 200 troops of different tiers in total.
Kingdom Start - Start as new kingdom with no holdings, troops to pay, and not much funds to sustain it. Vassal Start - Start as a vassal in your selected culture with a few troops. Set as a moderate criminal across all factions, no longer at war with everyone but cities are closed. Looter Start - You're a looter, with your looter buddies. Will quickly lose your army if you don't solve it fast Start with a decent number of troops and a mercenary, but little food and bad morale. Mercenary Start - Start as a newly appointed leader of a failing mercenary company. Your reputations with your home culture are negatively affected, and seen as a criminal if you return. Exiled Noble - Start exiled from your home faction, starting with a companion bodyguard and decent renown. Merchant Start - basic start that gives you a few mules and some basic mercenaries. Default Start -Start with load out and party as per normal in base game. If the Culture mod does not have it's own lands or lords your custom start options could be affected, notably Castle start will be in a random place, and Vassal starts wont work. It will overwrite the selected culture on the first page, however you'll still get the perk if the culture mod does not have it's own perk.. Such as Perasosian League by Zaldir or Pendor Invades Calradia by Simpl圜D Adds any additional main cultures added by mods to be selected.
Sandbox - Able to make a kingdom through game settings.
Nerezet's Folly Skip - Completes the quest as soon as you start the game. Default Start - Skips tutorial but leaves the rest of the quests unchanged. Cultured Start improves the character creation process by adding new options and new stories.